Cassie McQuater has described her browser game Black Room as ‘very autobiographical’, detailing its basis in her episodes of insomnia and anxiety and her memories of childhood sleepovers spent watching her grandmother (also an insomniac) playing Nintendo games. Rather than representing these experiences directly, Black Room makes them the point of departure for an oneiric interactive collage, distributing assets borrowed from a wide array of retro videogames across a labyrinthine patchwork of pixel art. Drawing on theories of life-writing and auto/biography, this chapter shows how McQuater enlists characters from classic games to reframe her own past, pose questions about subjectivity, agency and play, and confront gaming culture’s toxic legacy of sexism and misogyny.

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The Sleep of Reason: Black Room (McQuater, 2017)

  • Rob Gallagher

摘要

Cassie McQuater has described her browser game Black Room as ‘very autobiographical’, detailing its basis in her episodes of insomnia and anxiety and her memories of childhood sleepovers spent watching her grandmother (also an insomniac) playing Nintendo games. Rather than representing these experiences directly, Black Room makes them the point of departure for an oneiric interactive collage, distributing assets borrowed from a wide array of retro videogames across a labyrinthine patchwork of pixel art. Drawing on theories of life-writing and auto/biography, this chapter shows how McQuater enlists characters from classic games to reframe her own past, pose questions about subjectivity, agency and play, and confront gaming culture’s toxic legacy of sexism and misogyny.