Theoretical Aspects of Using Augmented Reality-Based Technologies in the Process of Teaching Mathematics
摘要
Scientific and technological progress significantly influences education system development today. This paper explores integrating augmented reality technology into mathematical education. Our research proceeded in two phases: first, developing software that generates model meshes for augmented reality applications; second, demonstrating this application’s implementation and discussing its advantages in mathematics instruction. The paper examines and illustrates the use of ArUco marker-based augmented reality technology. We provide theoretical background on developing AR-based mobile applications for mathematics education at both school and university levels. The research presents a Python-based mobile application that utilizes device cameras to implement augmented reality when studying “Surfaces of the second-order,” enhancing visualization and comprehension of complex mathematical concepts.