The game Heist Extravaganza was developed to explore the design space of novel controllers for Asymmetric Virtual Reality, in order to improve social connectedness and enjoyment for all players. It advances the state of the art by having four different player roles for five different interaction dimensions: Immersive, Energetic, Explorative, Precise and Strategic interactions. In this paper we describe the game design and how the asymmetry should lead to more social connectedness and enjoyment.

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Asymmetric VR Game Heist Extravaganza

  • Jules A. M. van Gurp,
  • Erik D. van der Spek

摘要

The game Heist Extravaganza was developed to explore the design space of novel controllers for Asymmetric Virtual Reality, in order to improve social connectedness and enjoyment for all players. It advances the state of the art by having four different player roles for five different interaction dimensions: Immersive, Energetic, Explorative, Precise and Strategic interactions. In this paper we describe the game design and how the asymmetry should lead to more social connectedness and enjoyment.