Sensors in Inclusive Virtual Reality Games for People with Intellectual Disability
摘要
People with intellectual disability are often neglected in the design of emerging technologies, such as virtual reality (VR). This qualitative study, in the form of an exploratory experiment, investigated how VR gaming experiences can be designed using various sensors to be more inclusive for people with intellectual disabilities (ID). Data was collected through observation and semi-structured interviews with a VR game prototype. Six participants (n = 6), all of whom were staff working with individuals with disabilities, took part in the study. The findings suggest that VR controllers, when designed to replicate simple, concrete, and repeatable patterns, were well-received. Joystick had mixed results and were considered less intuitive due to design choices, but could still contribute to inclusive VR environments. Voice (not speech) control was the most promising option, with room for improvement in terms of accuracy and response time. An important conclusion is that the design of VR headsets should be improved to reduce the feeling of confinement and enhance accessibility. Finally, the study emphasizes the importance of integrating input methods early in the design process to create more inclusive experiences.