The delay in the transmission of artistic information is the main obstacle that affects the visual new media interaction effect to meet practical standards. To overcome this problem, this article designs a visual new media generation art interaction system based on Processing programming language and GPU acceleration. The system achieves modular design by optimizing the real-time communication between the interactive classifier structure, new media information rendering module, GPU graphics processing module, and visual art display module. On the basis of Processing, we defined encoding units and developed specific programming mechanisms in conjunction with artistic information parameters. Subsequently, by integrating interactive processing mapping functions, effective interactive processing of artistic information was achieved. Based on the relevant hardware architecture, we have completed the construction of a visual new media generation art interaction system based on Processing and GPU. The experimental results show that the application of this system can control the difference between the real-time transmission rate of art information and the standard transmission rate within the range of 0 to 0.15 Mb/s, thus meeting the practical application requirements of real-time interactive visual new media information.

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Design of Visual New Media Generation Art Interaction System Based on Processing and GPU

  • Xuejun Zhu

摘要

The delay in the transmission of artistic information is the main obstacle that affects the visual new media interaction effect to meet practical standards. To overcome this problem, this article designs a visual new media generation art interaction system based on Processing programming language and GPU acceleration. The system achieves modular design by optimizing the real-time communication between the interactive classifier structure, new media information rendering module, GPU graphics processing module, and visual art display module. On the basis of Processing, we defined encoding units and developed specific programming mechanisms in conjunction with artistic information parameters. Subsequently, by integrating interactive processing mapping functions, effective interactive processing of artistic information was achieved. Based on the relevant hardware architecture, we have completed the construction of a visual new media generation art interaction system based on Processing and GPU. The experimental results show that the application of this system can control the difference between the real-time transmission rate of art information and the standard transmission rate within the range of 0 to 0.15 Mb/s, thus meeting the practical application requirements of real-time interactive visual new media information.