Alpha Beta Pruning with the Selection Monad
摘要
In this paper, we explore how the selection monad, widely studied in the context of sequential games, can be extended to support the alpha-beta pruning algorithm. The selection monad provides an elegant implementation of the minimax algorithm, commonly used to determine the best move in two-player games with perfect information. However, the minimax algorithm becomes inefficient for large game trees due to computational complexity. Alpha-beta pruning is a well-known optimization that reduces the number of nodes evaluated in the minimax algorithm. We present a general implementation of the alpha-beta pruning algorithm utilizing the selection monad and demonstrate its application on a simple example tree. Additionally, we show how the alpha-beta pruning algorithm can be implemented using the generalized selection monad, enhancing the efficiency of game tree evaluations.