Users are the main purpose of software development as the process turns around their needs. The goal is always to satisfy them in the best possible way. Still, aspects that add value to the software and improve the user experience are often overlooked, commonly in immersive scenarios. This is evidenced by the fact that in many cases virtual environments are unsuitable, and have underlying issues of usability and interactivity. This article presents a study focused on the design of metamodel based on usability and interactivity features in immersive applications such as virtual, augmented, or mixed reality, as this type of visualization is particularly sensitive to factors that can harm the user experience due to its nature. This makes the use of traditional environments like web interfaces more common. The sections of the article include the methodology proposal, research on existing projects that use the mentioned features, the design of a metamodel, and the development of a prototype based on it. Finally, the prototype will be evaluated through a specifically designed test to validate the work done.

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Metamodel for the Development of Immersive Applications Based on Usability and Interactivity Features

  • Andrés-Felipe Sánchez-Cruz,
  • Nancy-Yaneth Gelvez-Garcia,
  • Paulo-Alonso Gaona-Garcia

摘要

Users are the main purpose of software development as the process turns around their needs. The goal is always to satisfy them in the best possible way. Still, aspects that add value to the software and improve the user experience are often overlooked, commonly in immersive scenarios. This is evidenced by the fact that in many cases virtual environments are unsuitable, and have underlying issues of usability and interactivity. This article presents a study focused on the design of metamodel based on usability and interactivity features in immersive applications such as virtual, augmented, or mixed reality, as this type of visualization is particularly sensitive to factors that can harm the user experience due to its nature. This makes the use of traditional environments like web interfaces more common. The sections of the article include the methodology proposal, research on existing projects that use the mentioned features, the design of a metamodel, and the development of a prototype based on it. Finally, the prototype will be evaluated through a specifically designed test to validate the work done.