Virtual Reality (VR) and Augmented Reality (AR) are transforming experiential learning by enabling hands-on experiments in immersive virtual environments, thereby significantly enhancing the educational process. Compared to traditional theoretical approaches, students benefit more from practical, interactive experiences. However, sourcing the resources required for experiential learning often poses challenges due to high costs and limited availability. AR and VR offer a wealth of accessible digital resources to address these challenges, bridging the gap between theory and practice. This study conducts a scientometric analysis to identify research gaps and emerging trends in the application of VR and AR technologies for experiential learning, focusing on academic publications from 2014 to 2024. By analyzing 535 documents, including conference papers and journal articles retrieved from the Scopus database, the study examines critical themes such as keywords, co-authorship networks, co-citations, and country/region contributions. The findings provide valuable insights into the current state of research, highlight existing gaps, and proposing directions for future exploration with particular attention to AR/VR applications in learning factories, education, and industrial training environments.

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Experiential Learning Using AR-VR: A Scientometric Analysis

  • Muhammad Afnan Khan,
  • Muhammad Haris,
  • Jennifer Cardenas,
  • Muhammad Tufail,
  • Xinming Li,
  • Rafiq Ahmad

摘要

Virtual Reality (VR) and Augmented Reality (AR) are transforming experiential learning by enabling hands-on experiments in immersive virtual environments, thereby significantly enhancing the educational process. Compared to traditional theoretical approaches, students benefit more from practical, interactive experiences. However, sourcing the resources required for experiential learning often poses challenges due to high costs and limited availability. AR and VR offer a wealth of accessible digital resources to address these challenges, bridging the gap between theory and practice. This study conducts a scientometric analysis to identify research gaps and emerging trends in the application of VR and AR technologies for experiential learning, focusing on academic publications from 2014 to 2024. By analyzing 535 documents, including conference papers and journal articles retrieved from the Scopus database, the study examines critical themes such as keywords, co-authorship networks, co-citations, and country/region contributions. The findings provide valuable insights into the current state of research, highlight existing gaps, and proposing directions for future exploration with particular attention to AR/VR applications in learning factories, education, and industrial training environments.