It is important for learning designers to take a clear learning sciences perspective to consider how new technological settings may disrupt learning. Also, to see which possible benefits of technology might be focused at, while avoiding these design aspects that clearly have a negative impact on learners. This paper aims to open up the conceptual background for designing new types of practice based elearning with some new technologies (VR, AI based chatbots, AR). Using the eDiploma project prototype Block programming as an example the paper is describing the practice based learning situation as a model, explaining how emerging technologies may disrupt practice based learning.

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What Disrupts Practice Based Learning with Emerging Learning Technologies (VR, AR, AI)

  • Kai Pata,
  • Terje Väljataga,
  • Kärt Kase,
  • Andrea Annus,
  • Águeda Gómez-Cambronero,
  • Rubén García-Vidal,
  • Inmaculada Remolar

摘要

It is important for learning designers to take a clear learning sciences perspective to consider how new technological settings may disrupt learning. Also, to see which possible benefits of technology might be focused at, while avoiding these design aspects that clearly have a negative impact on learners. This paper aims to open up the conceptual background for designing new types of practice based elearning with some new technologies (VR, AI based chatbots, AR). Using the eDiploma project prototype Block programming as an example the paper is describing the practice based learning situation as a model, explaining how emerging technologies may disrupt practice based learning.