In recent years, the use of virtual reality as a tool for training for individuals with Autism Spectrum Disorder has become more and more frequent. An important aspect of designing accessible and inclusive virtual reality experiences is the interaction technique used within the virtual environment. Traditional button-based interaction methods, or fine hand-tracking movements, while commonly used, can lead users to focus more on the input combinations and the physical movements than on the experience, especially if the number of input combinations grows. This can be distracting and confusing for anyone, especially for individuals in the spectrum, as it may increase cognitive load, leading to frustration or loss of engagement. We believe that interaction techniques in virtual reality should minimize dependence on physical buttons or fine movements. The current work presents SpatialFlow, a virtual reality interaction technique, which abstracts actions into virtual elements, allowing users to engage with the virtual environment rather than focusing on combinations of commands. We also present preliminary insights from a comparative evaluation against a traditional button-based technique, conducted in a dedicated virtual environment with neurotypical participants. The results suggest a higher usability and greater enjoyment when using SpatialFlow. In conclusion, we present the application of the method in a case study focusing on individuals with Autism Spectrum Disorder.

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SpatialFlow: Towards Interaction Design in Virtual Reality for People with Autism

  • Claudio Mirabella,
  • Agata Marta Soccini,
  • Alessandro Clocchiatti

摘要

In recent years, the use of virtual reality as a tool for training for individuals with Autism Spectrum Disorder has become more and more frequent. An important aspect of designing accessible and inclusive virtual reality experiences is the interaction technique used within the virtual environment. Traditional button-based interaction methods, or fine hand-tracking movements, while commonly used, can lead users to focus more on the input combinations and the physical movements than on the experience, especially if the number of input combinations grows. This can be distracting and confusing for anyone, especially for individuals in the spectrum, as it may increase cognitive load, leading to frustration or loss of engagement. We believe that interaction techniques in virtual reality should minimize dependence on physical buttons or fine movements. The current work presents SpatialFlow, a virtual reality interaction technique, which abstracts actions into virtual elements, allowing users to engage with the virtual environment rather than focusing on combinations of commands. We also present preliminary insights from a comparative evaluation against a traditional button-based technique, conducted in a dedicated virtual environment with neurotypical participants. The results suggest a higher usability and greater enjoyment when using SpatialFlow. In conclusion, we present the application of the method in a case study focusing on individuals with Autism Spectrum Disorder.