Science Dissemination in STEAM Projects – A Virtual Reality Educational Game on Electrical Circuits
摘要
This study explores the integration of Virtual Reality (VR) in Science, Technology, Engineering, Arts, and Mathematics (STEAM) projects, focusing on children from the second cycle of Basic Education at a science dissemination museum. The research investigates VR’s impact on student motivation, engagement, and learning outcomes, and this paper presents the idea and results of a preliminary usability test of the prototype “Car Maker” - a VR-based educational game on electrical circuits. Results indicate VR’s effectiveness in enhancing understanding and interest in STEAM subjects, highlighting best practices for its educational implementation.