This paper explores the transformative potential of virtual reality (VR) in enhancing live music performance, using Karlheinz Stockhausen's Tierkreis as an experimentation. By integrating VR with traditional acoustic instruments and DAW-based audio techniques, the research demonstrates how visual tools are increasingly being incorporated into Artistic Research to deepen the emotional and narrative dimensions of music. The immersive environments created through VR complement the auditory experience, offering innovative platforms for storytelling and audience engagement. The study highlights the use of VR online platforms such as Spatial.io, which enable distant performances and real-time audience participation, breaking down geographical barriers and attracting diverse audiences. The findings underscore the importance of accessible tools and platforms that empower musicians and educators to experiment with VR, even without advanced technical expertise. By combining VR with music performance, this research contributes to the growing field of digitally enhanced artistic practices, offering a model for integrating emerging technologies into creative workflows. The paper concludes by suggesting future research directions, including the exploration of advanced automation and interactive elements in VR environments. As VR continues to evolve, its role in Artistic Research and live performance is poised to expand, paving the way for new forms of expression, connection, and innovation in the digital age.

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VR Enhanced Music Performance: Immersive Tools for Artistic Research. The Experimentation of a VR Version of Tierkreis by K. Stockhausen

  • Andrea Bareggi,
  • Simonetta Sargenti,
  • Lamine Amour

摘要

This paper explores the transformative potential of virtual reality (VR) in enhancing live music performance, using Karlheinz Stockhausen's Tierkreis as an experimentation. By integrating VR with traditional acoustic instruments and DAW-based audio techniques, the research demonstrates how visual tools are increasingly being incorporated into Artistic Research to deepen the emotional and narrative dimensions of music. The immersive environments created through VR complement the auditory experience, offering innovative platforms for storytelling and audience engagement. The study highlights the use of VR online platforms such as Spatial.io, which enable distant performances and real-time audience participation, breaking down geographical barriers and attracting diverse audiences. The findings underscore the importance of accessible tools and platforms that empower musicians and educators to experiment with VR, even without advanced technical expertise. By combining VR with music performance, this research contributes to the growing field of digitally enhanced artistic practices, offering a model for integrating emerging technologies into creative workflows. The paper concludes by suggesting future research directions, including the exploration of advanced automation and interactive elements in VR environments. As VR continues to evolve, its role in Artistic Research and live performance is poised to expand, paving the way for new forms of expression, connection, and innovation in the digital age.