The Game Theory as a Collaborative Tool for Managing Geographic Information Systems (GIS) Applied to Cultural Heritage
摘要
Nowadays, managing data is essential to making knowledgeable decisions. Geographic Information Systems (GIS) have developed into a tool for yielding fitting analytical visualizations. These allow us to discover variables, patterns, distributions, etc. The database of a GIS is often composed of two principal components: graphic information and tabular data. The first includes information concerning the location of characteristics, and the second holds non-spatial information related to the features. A GIS is developed to collect, run, and derive an extensive diversity of geographically referenced data applicable for investigation, management decisions, etc. Nevertheless, obtaining information supposes the availability of funding in some cases. The economic limitations may reduce the options to fund a detailed search to get accurate information. The researchers and educators in heritage are at a point wherein they will obtain considerable advantages from GIS usage if the collaboration is considered between university students, heritage projects, research groups, etc. This technology lays out advantages that have not been entirely developed in heritage education. So, they should learn to manage cooperation and decision-making in heritage education. Game theory can be used to manage the cooperation and the flow of information between stakeholders in the setting up of databases in a heritage context. This theory can provide a framework to address the distinct situations that may derive from this setting. In this chapter, we develop an approach based on game theory methodology to help focus on and analyze real-life cases in cultural heritage environments, enabling decision-making once the context has been analyzed.