The use of games in therapy has become popular in recent years due to their ability to engage young patients, particularly children and adolescents who struggle with traditional treatment (face-to-face treatment). In addition, games can provide a structured and engaging way for therapists to help clients develop new skills, work through challenges, and build positive relationships. However, limited guidelines exist for designing a therapeutic game for mental illnesses. Thus, this study proposed a design model named Cognitive Behavior Therapy-Therapeutic Game Design Model, or short called CBT-TGDM. An expert review was utilised to validate the proposed model. Based on the findings, it was found that CBT-TGDM can be used to guide the design of therapeutic games for adolescents with depression. The results also indicate the importance of adopting a relevant therapeutic model in designing game health.

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A Model for Designing Therapeutic Games for Adolescents with Depression (CBT-TGDM): an Expert Review

  • Norhana Yusof,
  • Nazrul Azha Mohamed Shaari,
  • Eizwan Hamdie Yusoff

摘要

The use of games in therapy has become popular in recent years due to their ability to engage young patients, particularly children and adolescents who struggle with traditional treatment (face-to-face treatment). In addition, games can provide a structured and engaging way for therapists to help clients develop new skills, work through challenges, and build positive relationships. However, limited guidelines exist for designing a therapeutic game for mental illnesses. Thus, this study proposed a design model named Cognitive Behavior Therapy-Therapeutic Game Design Model, or short called CBT-TGDM. An expert review was utilised to validate the proposed model. Based on the findings, it was found that CBT-TGDM can be used to guide the design of therapeutic games for adolescents with depression. The results also indicate the importance of adopting a relevant therapeutic model in designing game health.