The proposed simulator aims to improve knowledge and understanding of traffic rules in various situations and attempt to change attitudes towards risk awareness, personal safety and the safety of other road users. Conditions similar to the real world are simulated - the movement of cars and pedestrians. The main stages in the creation of characters, as a complex and multi-stage process, are examined. Texturing, as a process of applying three-dimensional graphics to the surfaces of 3D models, is presented. Textures provide visual information such as colors, details, and patterns on models, giving them a realistic and detailed look. Textures are used to reproduce various materials and effects, such as wood, stone, metal, or liquids, which add to the sense of texture and visual richness of objects in the simulator.

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Designing the User Interface of an Autonomous Car Driving Simulator

  • Mirkan Zyuhtyu,
  • Georgi Krastev

摘要

The proposed simulator aims to improve knowledge and understanding of traffic rules in various situations and attempt to change attitudes towards risk awareness, personal safety and the safety of other road users. Conditions similar to the real world are simulated - the movement of cars and pedestrians. The main stages in the creation of characters, as a complex and multi-stage process, are examined. Texturing, as a process of applying three-dimensional graphics to the surfaces of 3D models, is presented. Textures provide visual information such as colors, details, and patterns on models, giving them a realistic and detailed look. Textures are used to reproduce various materials and effects, such as wood, stone, metal, or liquids, which add to the sense of texture and visual richness of objects in the simulator.