Cyberspace has become an integral part of many areas of everyday life. Consequently, there is a need to teach and incorporate cyber aspects into planning at the operational level and explain their impact on operational planning. This publication presents the design and implementation of the three layers of cyberspace in an operational context in a table top game as well as initial results.

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Designing and Implementing an Educational Game for Cyber Planning Building on Cyberspace’s Layers

  • Andreas Kornmaier,
  • Marko Hofmann,
  • Ulrike Lechner

摘要

Cyberspace has become an integral part of many areas of everyday life. Consequently, there is a need to teach and incorporate cyber aspects into planning at the operational level and explain their impact on operational planning. This publication presents the design and implementation of the three layers of cyberspace in an operational context in a table top game as well as initial results.