In recent years, efforts to promote Japanese traditional culture internationally have intensified, particularly in the performing arts such as Noh and Kyogen. However, public familiarity with Noh remains limited due to a lack of opportunities to experience it. While most research on traditional performing arts focuses on analysis and preservation, studies aimed at increasing accessibility and promoting these art forms are sparse. To address this gap, this study proposes the VR-based Noh simulation system designed to enhance interest in Noh and facilitate its popularization.

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A Study on a VR-Based Noh Simulation System Using an Immersive Virtual Environment

  • Sota Sasaki,
  • Katsuhiko Onishi

摘要

In recent years, efforts to promote Japanese traditional culture internationally have intensified, particularly in the performing arts such as Noh and Kyogen. However, public familiarity with Noh remains limited due to a lack of opportunities to experience it. While most research on traditional performing arts focuses on analysis and preservation, studies aimed at increasing accessibility and promoting these art forms are sparse. To address this gap, this study proposes the VR-based Noh simulation system designed to enhance interest in Noh and facilitate its popularization.