This work presents a digital twin system combined with virtual reality (VR) that enables users to control a Dobot through a digital immersive workspace, engaging learning tool for robotics. The system provides a virtual environment that reflects the physical robot’s movements in real time, this permit to control the robot in two ways: actions taken in the virtual model influence the physical robot, and the robot’s movements in the real world are mirrored virtually. This setup aims to provide students and operators with a practical, immersive learning experience. This system allows users to control robots using immersive VR headsets, facilitating an intuitive and engaging learning experience. It offers significant advantages in educational settings by combining practical interaction with theoretical learning, leading to better engagement and retention. Development phases are illustrated with visual documentation, detailing each implementation step. Empirical tests compare usability, heuristic and functionality results to provide valuable insights into the system’s usability and integration of the components involved to improve the use of Digital throughout virtual reality tools in training process.

错误:搜索内容不能为空,请输入英文关键词
错误:关键词超出字数限制,请精简
高级检索

A Proposal to Develop a Digital Twin System Using VR to Support Dobot Training

  • Daniel Flores Rivas,
  • Mauricio Toledo Sánchez,
  • Leticia Neira-Tovar

摘要

This work presents a digital twin system combined with virtual reality (VR) that enables users to control a Dobot through a digital immersive workspace, engaging learning tool for robotics. The system provides a virtual environment that reflects the physical robot’s movements in real time, this permit to control the robot in two ways: actions taken in the virtual model influence the physical robot, and the robot’s movements in the real world are mirrored virtually. This setup aims to provide students and operators with a practical, immersive learning experience. This system allows users to control robots using immersive VR headsets, facilitating an intuitive and engaging learning experience. It offers significant advantages in educational settings by combining practical interaction with theoretical learning, leading to better engagement and retention. Development phases are illustrated with visual documentation, detailing each implementation step. Empirical tests compare usability, heuristic and functionality results to provide valuable insights into the system’s usability and integration of the components involved to improve the use of Digital throughout virtual reality tools in training process.