This chapter explores virtual immersion, presence, and the distinction between reality and simulation. Drawing on scholars like Hayles, Heim, and Chalmers, it examines how VR creates a sense of presence through sensory feedback loops. It differentiates between imperfect simulations, like the metaverse, and full-scale simulations, as seen in The Matrix. The chapter critiques the notion of an ontological continuum between virtual and physical reality, arguing instead for contextual ontologies. Concluding that VR shapes perception but does not replicate reality, it asserts that the metaverse belongs to the mundane order and does not pose a fundamental challenge to human nature or consciousness.

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Virtual Immersion

  • Enrico Beltramini

摘要

This chapter explores virtual immersion, presence, and the distinction between reality and simulation. Drawing on scholars like Hayles, Heim, and Chalmers, it examines how VR creates a sense of presence through sensory feedback loops. It differentiates between imperfect simulations, like the metaverse, and full-scale simulations, as seen in The Matrix. The chapter critiques the notion of an ontological continuum between virtual and physical reality, arguing instead for contextual ontologies. Concluding that VR shapes perception but does not replicate reality, it asserts that the metaverse belongs to the mundane order and does not pose a fundamental challenge to human nature or consciousness.