This paper presents an adaptive gamification pattern catalog based on a PBL (Points, Badges, and Leaderboard) gamification model for collaborative location and time-based collecting systems (CLCS). Nine patterns are presented that adapt either the game’s mechanics or components. One of the adaptive gamification patterns was implemented in a citizen science platform for evaluation. Following the gamification design heuristics, an expert inspection and a player experience assessment with end users were developed. Player experience evaluation compared two scenarios: a non-adaptive and an adaptive setup. Results showed the applicability of the presented patterns and game model.

错误:搜索内容不能为空,请输入英文关键词
错误:关键词超出字数限制,请精简
高级检索

Adaptive Gamification Design Patterns for Collaborative Location-Based Collecting Systems

  • María Dalponte Ayastuy,
  • Alejandro Fernández,
  • Andrés Rodriguez,
  • Diego Torres

摘要

This paper presents an adaptive gamification pattern catalog based on a PBL (Points, Badges, and Leaderboard) gamification model for collaborative location and time-based collecting systems (CLCS). Nine patterns are presented that adapt either the game’s mechanics or components. One of the adaptive gamification patterns was implemented in a citizen science platform for evaluation. Following the gamification design heuristics, an expert inspection and a player experience assessment with end users were developed. Player experience evaluation compared two scenarios: a non-adaptive and an adaptive setup. Results showed the applicability of the presented patterns and game model.