This chapter theorises the potential of Netflix’s animated series and video game adaptation Arcane (2021–present) to provoke empathy by sympathetically exploring the complexities of characters’ unresolved trauma. In their detailed analysis of the character Jinx, they draw on interdisciplinary readings on the concept of spectatorial engagement, perceptual realism, and cognitive anthropology in computer-generated worlds. This chapter contends that by combining appropriate computer-generated aesthetics and a trauma-driven transgressive narrative, the series elicits a strong emotional response in viewers.

错误:搜索内容不能为空,请输入英文关键词
错误:关键词超出字数限制,请精简
高级检索

‘There’s a Monster Inside All of Us’: Empathy, Trauma, and the Duality of Jinx in Arcane

  • Laura Cesa,
  • Hubbiah Rafaqat

摘要

This chapter theorises the potential of Netflix’s animated series and video game adaptation Arcane (2021–present) to provoke empathy by sympathetically exploring the complexities of characters’ unresolved trauma. In their detailed analysis of the character Jinx, they draw on interdisciplinary readings on the concept of spectatorial engagement, perceptual realism, and cognitive anthropology in computer-generated worlds. This chapter contends that by combining appropriate computer-generated aesthetics and a trauma-driven transgressive narrative, the series elicits a strong emotional response in viewers.