In this paper, we study human locomotor patterns using the Virtual Carpet Paradigm™, a neuropsychological assessment in virtual reality. This setup captures participants’ movements as raw spatial data, which we analyze using kinematic methods. By applying the Ant Colony Optimization algorithm, we identify 3 distinct clusters of navigation behaviors. The algorithm distinguishes between individuals with cognitive spatial impairments and healthy participants. These findings highlight key behavioral differences and support earlier research. Our study demonstrates the potential of this method for understanding human movement patterns, offering valuable applications for research and clinical practice.

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Computational Analysis of Human Locomotor Patterns in Virtual Carpet Paradigm™ Using Ant Colony Algorithm

  • Ihababdelbasset Annaki,
  • Mohammed Rahmoune

摘要

In this paper, we study human locomotor patterns using the Virtual Carpet Paradigm™, a neuropsychological assessment in virtual reality. This setup captures participants’ movements as raw spatial data, which we analyze using kinematic methods. By applying the Ant Colony Optimization algorithm, we identify 3 distinct clusters of navigation behaviors. The algorithm distinguishes between individuals with cognitive spatial impairments and healthy participants. These findings highlight key behavioral differences and support earlier research. Our study demonstrates the potential of this method for understanding human movement patterns, offering valuable applications for research and clinical practice.