Building an Environment with Tiles
摘要
One of the most charming features of Bitsy games is their retro-style pixel art graphics. The style is a throwback to the earliest days of computer gaming, in which monitors were only capable of displaying with a limited resolution and color palette, meaning that images were composed of chunky blobs of color, taking on an almost impressionistic look. As Adam Dixon of Rock Paper Shotgun puts it, “Bitsy games feel like they belong to a distinct form of game making, one with its own rules and visual language. Making a game in Bitsy feels equivalent to deciding to record a film using Super 8 or shooting photos with an analogue camera.” As a result, Bitsy designers have to be savvy about how to deploy their limited resources when creating environments for players to explore. In this chapter, you will learn how to get the most out of Bitsy’s pixel graphics when creating background and environmental art.