Puzzles and quests are the mechanisms by which players are drawn into your storyworld. Therefore, the design of puzzles and quests requires a careful balance between providing challenges and fostering player motivation and interest. In this chapter, we will discuss how to use level design to foster the experience goals that you want to provide for your players.

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Level Design: Building Spaces, Designing Puzzles, and Planning Quests

  • Megan Condis,
  • Bobby Schweizer

摘要

Puzzles and quests are the mechanisms by which players are drawn into your storyworld. Therefore, the design of puzzles and quests requires a careful balance between providing challenges and fostering player motivation and interest. In this chapter, we will discuss how to use level design to foster the experience goals that you want to provide for your players.