This paper presents an investigation of teachers’ perceptions and understanding of computing-related concepts within digital games popular among secondary school students, namely FIFA, Fortnite, and Minecraft. The study is grounded in the framework of educational reconstruction for computer science (CS) education. The educators’ perspectives on specific game scenarios are explored through an open-ended questionnaire. By examining how teachers conceptualize computing concepts in these games, it is possible to evaluate the extent to which popular games can be used in the CS classroom. The findings reveal varying degrees of awareness among educators who connect the game scenarios to many CS topics. Most of the surveyed teachers link the game scenarios to concepts of programming, such as algorithms and loops, and object orientation, such as abstraction and objects.

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Teachers’ Notions of Computing-Related Concepts in Digital Games Popular Among Secondary School Students

  • Fatma Batur,
  • Torsten Brinda

摘要

This paper presents an investigation of teachers’ perceptions and understanding of computing-related concepts within digital games popular among secondary school students, namely FIFA, Fortnite, and Minecraft. The study is grounded in the framework of educational reconstruction for computer science (CS) education. The educators’ perspectives on specific game scenarios are explored through an open-ended questionnaire. By examining how teachers conceptualize computing concepts in these games, it is possible to evaluate the extent to which popular games can be used in the CS classroom. The findings reveal varying degrees of awareness among educators who connect the game scenarios to many CS topics. Most of the surveyed teachers link the game scenarios to concepts of programming, such as algorithms and loops, and object orientation, such as abstraction and objects.