Context and motivation: End-user development focuses on enabling non-professional programmers to create or extend software applications on their own. However, before beginning the development process, software engineering best practices recommend performing requirements engineering (RE) activities, including requirements modelling.Question/problem: There is limited research on how end-users can model system requirements. Principal ideas/results: In this experience report, we investigate the problem of end-user requirements modelling in an EU-funded project about agricultural digitalisation. Specifically, a team of agronomists was directly involved in the creation of UML, iStar, and BPMN diagrams to model the transformation of socio-technical processes in four different concrete scenarios. They followed a formalisation procedure proposed within an RE method designed to help stakeholders evaluate the impact of agricultural digitalisation. Starting from textual reports including a description of the process as-is and the process-to-be, they followed step-by-step guidelines for model creation. Contribution: This paper reports insights from the experience from the viewpoint of the agronomists and software engineers involved. We identify nine key lessons that highlight the added value of end-user requirements modelling for achieving a shared and in-depth understanding of the socio-technical processes under analysis.

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End-User Requirements Modelling: An Experience Report from Digital Agriculture

  • Chiara Mannari,
  • Mino Sportelli,
  • Harika Meesala,
  • Ogochukwu Felicitas Okoye,
  • Fabio Lepore,
  • Manlio Bacco,
  • Gianluca Brunori,
  • Alessio Malizia,
  • Alessio Ferrari

摘要

Context and motivation: End-user development focuses on enabling non-professional programmers to create or extend software applications on their own. However, before beginning the development process, software engineering best practices recommend performing requirements engineering (RE) activities, including requirements modelling.Question/problem: There is limited research on how end-users can model system requirements. Principal ideas/results: In this experience report, we investigate the problem of end-user requirements modelling in an EU-funded project about agricultural digitalisation. Specifically, a team of agronomists was directly involved in the creation of UML, iStar, and BPMN diagrams to model the transformation of socio-technical processes in four different concrete scenarios. They followed a formalisation procedure proposed within an RE method designed to help stakeholders evaluate the impact of agricultural digitalisation. Starting from textual reports including a description of the process as-is and the process-to-be, they followed step-by-step guidelines for model creation. Contribution: This paper reports insights from the experience from the viewpoint of the agronomists and software engineers involved. We identify nine key lessons that highlight the added value of end-user requirements modelling for achieving a shared and in-depth understanding of the socio-technical processes under analysis.