Fully immersive and interactive virtual environments enable users to explore both real and imaginary worlds. These environments are built on graphical clusters and multiprojection solutions, such as Cave Automatic Virtual Environments (CAVEs) and Power Walls. Combining virtual reality with computer-supported cooperative work enables the creation of 3D collaborative virtual environments. Although promising, this combination still faces several challenges, particularly with Internet-based network communication. This paper presents an architecture for creating fully immersive and interactive virtual reality environments, leveraging graphical clusters supported by fuzzy rules in decision making. As a proof of concept, we implemented the architecture using a distributed computing library and conducted a case study integrating two remote graphics clusters.

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A Dynamic–Adaptive Architecture for Immersive and Interactive 3D Collaborative Virtual Environments

  • Diego R. C. Dias,
  • Marcelo P. Guimarães,
  • Giovanni V. Comarela,
  • Vinĺcius F. S. Mota,
  • Vitor F. Zanotelli,
  • Luis C. Trevelin

摘要

Fully immersive and interactive virtual environments enable users to explore both real and imaginary worlds. These environments are built on graphical clusters and multiprojection solutions, such as Cave Automatic Virtual Environments (CAVEs) and Power Walls. Combining virtual reality with computer-supported cooperative work enables the creation of 3D collaborative virtual environments. Although promising, this combination still faces several challenges, particularly with Internet-based network communication. This paper presents an architecture for creating fully immersive and interactive virtual reality environments, leveraging graphical clusters supported by fuzzy rules in decision making. As a proof of concept, we implemented the architecture using a distributed computing library and conducted a case study integrating two remote graphics clusters.