Closing Summary
摘要
The authors’ goal was to investigate IT’s impact on collecting from the early 1980s when personal computing became prevalent. Collecting’s main characteristics were summarised in Chap. 1 and seven collecting contexts were identified in Chap. 2 —Accumulations, Libraries, Files, Archives, Museums and Galleries, Private Curations, and Amateur Collections. A hierarchy of collecting practices was presented in Chap. 4 derived from the research materials described in Chap. 3 . Then, in Chap. 5 we explored the impact of IT on those practices. Several new types of collectible objects were described in Chap. 6 and in Chap. 7 we explored the new objects that each context is now dealing with as well as the way in which IT is supporting collecting. Chapter 8 provided evidence that IT has resulted in many of the contexts now engaging in similar practices. Finally, we provided a commentary on the impact of some possible future developments on collecting.