Over the past few decades, the world of online gaming has exploded in popularity. Games such as Counter Strike: Global Offensive, League of Legends, Quake Champions, PlayerUnknown’s Battlegrounds, etc. have attracted millions of players especially young populations. These games use various network architectures and communication models, including dedicated servers, peer-to-peer networking, with either remote connection or local area networking. With strong student interests, online games can serve as an ideal platform for students to study and understand computer networks. Using tools such as Wireshark, students can analyze how packets are sent from player to player and see how various protocols work and function.

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Network Traffic Analysis of Online Video Games

  • Shengli Yuan,
  • Joel Trevizo

摘要

Over the past few decades, the world of online gaming has exploded in popularity. Games such as Counter Strike: Global Offensive, League of Legends, Quake Champions, PlayerUnknown’s Battlegrounds, etc. have attracted millions of players especially young populations. These games use various network architectures and communication models, including dedicated servers, peer-to-peer networking, with either remote connection or local area networking. With strong student interests, online games can serve as an ideal platform for students to study and understand computer networks. Using tools such as Wireshark, students can analyze how packets are sent from player to player and see how various protocols work and function.