Interaction & Interference: Meditation on Interactive Animation and Media Spectacle in Digital Being
摘要
This study explores interactive animation as a media spectacle, grounded in media technology and humanistic heritage. The research analyzes the nature and characteristics of Interactive Animation, examining these insights into academic interviews and questionnaires to innovate theories and methodologies. By introducing ‘Media-Tech Soil’ a novel conceptual framework, which aims to bridge scientific and humanistic cultures, expanding into cultural analysis, philosophical reflection, and humanistic inquiry. In artistic creation, scientific concepts are translated into artistic languages to explore scientific aesthetics. Open-source instruments are widely utilized in this research. An interactive questionnaire was designed to evaluate participation utilizing A/B testing of behavioral data revealed that interaction in Interactive Animation is always accompanied by interference. The research integrates Grounded Theory and Media Ecology with a chronological perspective, which initially employs AI for speech transcription, followed by data coding with QualCoder, and data extraction via Python/SQL. These approaches examine the integration of media ecology and digital culture, highlighting a humanistic meditation on the interactive spectacle and media interference in digital world.