Currently, derived from the advancement of technology and the need to make processes more user-friendly, reliable, and faster for both the professional or interested party and the patient, immersive environments have been seen as an area of opportunity to create settings as close as possible to everyday activities. These environments allow professionals to obtain information from which diagnostic, therapeutic, rehabilitation, treatment, or acceptance decisions can be made based on less empirical and more theoretical methods supported by other fields of study such as medicine and engineering. Therefore, in this work, we seek to establish a method supported by virtual reality using data from electroencephalograms and the motor behavior of the iris, so that there is a higher certainty index in the judgment and decision of a person regardless of the environment, context, or purpose of the information. So far, the tests and results obtained have been significant in improving the virtual environment, standardizing the process, and ensuring the proper analysis of the data. Once the process is standardized, it will be sufficient to partially alter the virtual reality environment according to the specific needs of the interested party.

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Immersive EEG Signal Analysis and Eye Tracking in Decision Making

  • Josseline Rojas-Martínez,
  • Jesús Hernández-Falcón,
  • Karina Mendoza-Angeles

摘要

Currently, derived from the advancement of technology and the need to make processes more user-friendly, reliable, and faster for both the professional or interested party and the patient, immersive environments have been seen as an area of opportunity to create settings as close as possible to everyday activities. These environments allow professionals to obtain information from which diagnostic, therapeutic, rehabilitation, treatment, or acceptance decisions can be made based on less empirical and more theoretical methods supported by other fields of study such as medicine and engineering. Therefore, in this work, we seek to establish a method supported by virtual reality using data from electroencephalograms and the motor behavior of the iris, so that there is a higher certainty index in the judgment and decision of a person regardless of the environment, context, or purpose of the information. So far, the tests and results obtained have been significant in improving the virtual environment, standardizing the process, and ensuring the proper analysis of the data. Once the process is standardized, it will be sufficient to partially alter the virtual reality environment according to the specific needs of the interested party.