This paper explores the application of Procedural Content Generation (PCG) in the creation of sprite sheets for humanoid character art and animation. PCG offers the possibility of automating the generation of diverse characters and dynamic animations, which is a critical issue in games that use PCG to generate diverse Non-Player Characters (NPC) and enemies. Our approach proposes the use of cellular automata algorithms to create the components of sprites needed for the representation of the character in the game and the core movement animations. The advantages of PCG include significant time savings, enhanced variation and diversity, and scalability for game development. However, challenges related to maintaining artistic control and ensuring quality assurance must be addressed. The paper emphasizes the potential of PCG for humanoid character design in 2D game development, unlocking new creative possibilities supported in the generation of many characters in the game.

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Art and Animation: Procedural Content Generation for Sprite Sheet Creation

  • Pedro M. Fernandes,
  • Carlos Martinho,
  • Rui Prada

摘要

This paper explores the application of Procedural Content Generation (PCG) in the creation of sprite sheets for humanoid character art and animation. PCG offers the possibility of automating the generation of diverse characters and dynamic animations, which is a critical issue in games that use PCG to generate diverse Non-Player Characters (NPC) and enemies. Our approach proposes the use of cellular automata algorithms to create the components of sprites needed for the representation of the character in the game and the core movement animations. The advantages of PCG include significant time savings, enhanced variation and diversity, and scalability for game development. However, challenges related to maintaining artistic control and ensuring quality assurance must be addressed. The paper emphasizes the potential of PCG for humanoid character design in 2D game development, unlocking new creative possibilities supported in the generation of many characters in the game.