The world happens to be in an era where it has predominantly shifted to a technological domain. The shift from a traditional approach into a world dominated by technology, particularly in the aftermath of the global pandemic, had a profound effect on numerous dimensions of life, notably in academia. To prepare learners for anticipated technological breakthroughs, it is important to expose them to interactive educational settings and methodologies that will provide them with an in-depth learning experience. This research aims to enhance experiential learning of project management methodologies using immersive learning environments using VR, AR, and MR, to prepare future project managers for change in the future. More specifically, findings from this research will help in the development of a VR/AR-enabled learning software, where learners can learn PM methodologies of choice individually, and apply the knowledge gained in a group setting, to enhance their understanding of project management concepts. Furthermore, to determine the adoption of this technology, a quantitative survey will be carried out with about 200 participants, where questions relating to the UTAUT model will be asked to determine the factors that will influence adoption.

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Transforming Project Management Education with Immersive Technologies in Education 5.0

  • Favour Aladesuru,
  • Laden Husamaldin,
  • Parisa Saadati,
  • Ikram Rehman

摘要

The world happens to be in an era where it has predominantly shifted to a technological domain. The shift from a traditional approach into a world dominated by technology, particularly in the aftermath of the global pandemic, had a profound effect on numerous dimensions of life, notably in academia. To prepare learners for anticipated technological breakthroughs, it is important to expose them to interactive educational settings and methodologies that will provide them with an in-depth learning experience. This research aims to enhance experiential learning of project management methodologies using immersive learning environments using VR, AR, and MR, to prepare future project managers for change in the future. More specifically, findings from this research will help in the development of a VR/AR-enabled learning software, where learners can learn PM methodologies of choice individually, and apply the knowledge gained in a group setting, to enhance their understanding of project management concepts. Furthermore, to determine the adoption of this technology, a quantitative survey will be carried out with about 200 participants, where questions relating to the UTAUT model will be asked to determine the factors that will influence adoption.