This paper focuses on a method for protecting digital rights to 3D models using zero-watermarking technology. The method involves calculating a vector descriptor of the model, generated by radial layers, and determining the point density within these areas. Our study demonstrates the robustness of this descriptor to noisy point coordinates, model rotation, resizing, shifting, and model simplification. This method is applicable to both 3D mesh models and point clouds.

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A Zero Watermarking Method Using Radial Point Density for 3D Model Copyright Protection

  • Alan Asanov,
  • Victor Fedoseev

摘要

This paper focuses on a method for protecting digital rights to 3D models using zero-watermarking technology. The method involves calculating a vector descriptor of the model, generated by radial layers, and determining the point density within these areas. Our study demonstrates the robustness of this descriptor to noisy point coordinates, model rotation, resizing, shifting, and model simplification. This method is applicable to both 3D mesh models and point clouds.