The research aims to disclose the gamification role in the educational process to develop law knowledge in students in the legal educational discourse. Nowadays, the speed of the emergence of new information exceeds the speed of the emergence of new learning tools. A significant amount of educational material loses its relevance by the time of its release. Therefore, this material has no application. Modernization of the educational process is important to make educational programs reflect the present reality. Gamification of the educational process makes it possible to solve cognitive, research, educational, development, adaptation, and control functions. The game process can ensure effective work in the classroom and form necessary competencies depending on how the game is organized and implemented. During the research, the authors surveyed students. The survey identifies preferable online resources. The participants included 116 students aged 15–20. Participants took part in a gamified lesson on legal topics. According to the study, during the development of legal knowledge within the gamification framework, students must master the legal material and work out the necessary skills in practice. The experience of using gamification shows that there are no boundaries for creativity. The direction, methods, and tools used in educational activities depend solely on the participants. Gamification serves as a valuable tool for developing adolescents’ legal culture during legal education and upbringing.

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Gamification in the Formation of Legal Knowledge in Students in the Legal Educational Discourse

  • Marina R. Zheltukhina,
  • Gennady G. Slyshkin,
  • Olga V. Sergeeva,
  • Oksana V. Shiryaeva-Shiring,
  • Anna I. Sinina

摘要

The research aims to disclose the gamification role in the educational process to develop law knowledge in students in the legal educational discourse. Nowadays, the speed of the emergence of new information exceeds the speed of the emergence of new learning tools. A significant amount of educational material loses its relevance by the time of its release. Therefore, this material has no application. Modernization of the educational process is important to make educational programs reflect the present reality. Gamification of the educational process makes it possible to solve cognitive, research, educational, development, adaptation, and control functions. The game process can ensure effective work in the classroom and form necessary competencies depending on how the game is organized and implemented. During the research, the authors surveyed students. The survey identifies preferable online resources. The participants included 116 students aged 15–20. Participants took part in a gamified lesson on legal topics. According to the study, during the development of legal knowledge within the gamification framework, students must master the legal material and work out the necessary skills in practice. The experience of using gamification shows that there are no boundaries for creativity. The direction, methods, and tools used in educational activities depend solely on the participants. Gamification serves as a valuable tool for developing adolescents’ legal culture during legal education and upbringing.