Research and Practice of Human-Computer Interaction Design in Museums from the Perspective of Atmospheric Aesthetics
摘要
In the era of experiential economy, people pay more attention to spiritual needs and a sense of belonging, which has prompted museums to strengthen the transformation of design. In the design of museum exhibition halls, a new display mode - museum body sense Interaction design has gradually been widely used. It pays more attention to the interpretation of exhibits and the synaesthesia experience of visitors, further guiding the new aesthetic experience of museums, which can be called the feast of culture and technology in the era of experience economy. Taking the museum’s body sense Interaction design as the object, this paper, from the aesthetic perspective, based on the German aesthetician Gernot Bohme’s atmosphere aesthetic theory, and combined with the French philosopher and thinker Maurice Merleau Ponty’s perceptual phenomenology theory, discusses the cultural scene and aesthetic significance of “things” in the museum from the two aspects of the atmosphere space of cultural symbols and the synaesthesia cognition of aesthetic subjects, The aesthetic behavior of “people” in spatial activities in the same museum jointly constructs the subject of museum space and narrative, and thus displays its unique aesthetic and aesthetic significance of “things” and “people”. Taking the Palace Museum, the Cleveland Museum of Art, and the Capital Museum as examples, we will focus on how museum Interaction design creates a museum atmosphere space and enhances the perception experience of visitors. Finally, it summarizes the framework of Interaction design of museum sense of body in combination with the theory of perceptual phenomenology from the aesthetic perspective, with “object” and “person” as the key research objects, in order to provide ideas for the development and upgrading of museum sense of body Interaction design.