The rising uptake of over-the-top sports streaming services, combined with the parallel growth of esports, and the rekindled interest in up-and-coming Extended and Mixed Reality technologies, create a potential market for more enjoyable, and immersive (e)sports viewing experiences. In this work, we introduce such an immersive experience design for the viewing of (e)sports events by means of a cost-efficient head-mounted display. Specifically, we recount how an XR-based application has been designed, developed, evaluated, and subsequently, optimized. The application allows users to watch (e)sports events in a virtual environment, providing a sense of presence in the game, while giving them the ability to choose between a plethora of alternative streams for the same game, interact with other viewers, and stay informed about how people on social media are commenting on the game.

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Immersive Experience Design of (e)sports Events

  • George Margetis,
  • Eirini Sykianaki,
  • Ioannis Chatzakis,
  • Artemis Sfakaki,
  • Konstantinos C. Apostolakis,
  • George Paparoulis,
  • Stavroula Ntoa,
  • Ioannis Markopoulos,
  • Constantine Stephanidis

摘要

The rising uptake of over-the-top sports streaming services, combined with the parallel growth of esports, and the rekindled interest in up-and-coming Extended and Mixed Reality technologies, create a potential market for more enjoyable, and immersive (e)sports viewing experiences. In this work, we introduce such an immersive experience design for the viewing of (e)sports events by means of a cost-efficient head-mounted display. Specifically, we recount how an XR-based application has been designed, developed, evaluated, and subsequently, optimized. The application allows users to watch (e)sports events in a virtual environment, providing a sense of presence in the game, while giving them the ability to choose between a plethora of alternative streams for the same game, interact with other viewers, and stay informed about how people on social media are commenting on the game.