Introduction to Game-Based Learning
摘要
This study explores the multifaceted world of Game-Based Learning (GBL) in educational institutions and highlights its innovative potential and inherent challenges. Initially, this study provides a comprehensive examination of games and play and describes their various roles in creating engaging and innovative learning environments. Based on historical context and contemporary scholarly contributions, this study traces the evolution of GBL from ancient civilisations to modern digital representations and demonstrates its relevance. Critical examination of GBL integration demonstrates its ability to engage and motivate students and acquire skills consistent with current educational theories and frameworks. However, the study also identifies relevant limitations, such as the digital divide, the complexity of curriculum adaptation, and limitations in teacher training and evaluation. To address these challenges, this study highlights the need for a balanced approach between equitable access, personalised professional development, innovative assessment methods and strategies based on digital and analogue games. By synthesising theoretical insights, empirical findings and practical implications, this study ultimately explains the complex dynamics of GBL and provides actionable recommendations to realise its full potential in promoting inclusive, effective and transformative educational practices.