When designing learning experiences, there is evidence that affective features can improve learning. This paper explores the question of how spatial movements of NPCs impact a player’s emotions in an executive function VR game. In two studies, NPC movement approaching players significantly increased arousal when compared to static distance movements. Though EF was not significantly improved following gameplay, a more challenging and adaptive level design may elicit the desired effect.

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Motion Design for Emotion Design

  • Chris Hovey,
  • Sara Jakubowicz

摘要

When designing learning experiences, there is evidence that affective features can improve learning. This paper explores the question of how spatial movements of NPCs impact a player’s emotions in an executive function VR game. In two studies, NPC movement approaching players significantly increased arousal when compared to static distance movements. Though EF was not significantly improved following gameplay, a more challenging and adaptive level design may elicit the desired effect.