In the rapidly evolving domain of reinforcement learning (RL), which has applications in computer vision and games, our research presents an RL-based Embedding algorithm (EmbRL) that, applied to an autonomous car racing environment, allows for rapid algorithm training with significant results. EmbRL addresses the challenge of processing high-dimensional camera inputs, which is common in advanced game environments like OpenAI Five and AlphaStar. By employing a pre-trained supervised learning model, our algorithm efficiently transforms these inputs into a set of 1000 class features, which are then processed by a fully connected network (FCN) acting as the RL model. This method effectively separates the task of understanding the vehicle’s state from the core path-finding and control tasks performed using a separate RL network, simplifying the task of autonomous car racing. Our findings show a remarkable reduction in training time, speeding up training by 230% compared to traditional end-to-end convolutional networks, as well as a significant boost to the reward, highlighting EmbRL’s potential in enhancing the real-time applicability of vision models. This study integrates concepts from established methodologies, incorporating minor modifications that result in significant enhancements in performance.

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Optimizing Autonomous Vehicle Racing Using Reinforcement Learning with Pre-trained Embeddings for Dimensionality Reduction

  • Martin Holen,
  • Jayant Singh,
  • Christian W. Omlin,
  • Jing Zhou,
  • Kristian M. Knausgård,
  • Morten Goodwin

摘要

In the rapidly evolving domain of reinforcement learning (RL), which has applications in computer vision and games, our research presents an RL-based Embedding algorithm (EmbRL) that, applied to an autonomous car racing environment, allows for rapid algorithm training with significant results. EmbRL addresses the challenge of processing high-dimensional camera inputs, which is common in advanced game environments like OpenAI Five and AlphaStar. By employing a pre-trained supervised learning model, our algorithm efficiently transforms these inputs into a set of 1000 class features, which are then processed by a fully connected network (FCN) acting as the RL model. This method effectively separates the task of understanding the vehicle’s state from the core path-finding and control tasks performed using a separate RL network, simplifying the task of autonomous car racing. Our findings show a remarkable reduction in training time, speeding up training by 230% compared to traditional end-to-end convolutional networks, as well as a significant boost to the reward, highlighting EmbRL’s potential in enhancing the real-time applicability of vision models. This study integrates concepts from established methodologies, incorporating minor modifications that result in significant enhancements in performance.