Revealing Limitations of ResNet Models for Deep Evaluation in Chess
摘要
Convolutional neural networks have become core parts of many modern chess engines. CNNs with their ability to predict the next move from the current board configuration can be utilized as a replacement for heuristic functions intended to prune the game tree. This prediction can however serve as a standalone chess engine. This paper studies the ability to predict the best move by searching the game tree with a comparison to CNN prediction. Particularly, this paper reveals some limitations of CNNs, specifically ResNet models, to predict the best move in certain scenarios. This paper also proposes a method for measuring chessboard complexity, which can be very helpful for the identification of board configurations, where CNNs struggle with prediction.