This paper explores deception in video game design, extending beyond conventional gameplay, and interrelating gameplay mechanics, narrative, and player experience with the concepts of aesthetic friction and flow theory. Deceptive strategies and tactics in games engages players by challenging their expectations, altering game structures, and impacting their engagement. Due to their interactive and ludic nature, video games are greatly able to integrate an ample spectrum of deception in their designs. From early video games to the more recent, the design of deception evolved to continuously challenge the expectations of players. This paper identifies nine game design patterns for deception in video games (Mimic, Faux Finale, Crash & Burn, Single Twist, Double Twist, False Friend, Oblivious Finding, Blatant Lie, and Misleading Standards), providing insights into their application in game design, and not only for the less conventional practices.

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Deception in Video Games: Nine Game Design Patterns

  • Rita Malaquias,
  • Pedro Cardoso

摘要

This paper explores deception in video game design, extending beyond conventional gameplay, and interrelating gameplay mechanics, narrative, and player experience with the concepts of aesthetic friction and flow theory. Deceptive strategies and tactics in games engages players by challenging their expectations, altering game structures, and impacting their engagement. Due to their interactive and ludic nature, video games are greatly able to integrate an ample spectrum of deception in their designs. From early video games to the more recent, the design of deception evolved to continuously challenge the expectations of players. This paper identifies nine game design patterns for deception in video games (Mimic, Faux Finale, Crash & Burn, Single Twist, Double Twist, False Friend, Oblivious Finding, Blatant Lie, and Misleading Standards), providing insights into their application in game design, and not only for the less conventional practices.