This paper explores student perceptions of video game final presentations in a Video Game bachelor degree conducted from 2021/2022 to 2023/2024. Through an analysis of the public final presentation sessions Mostra VAM, the study evaluates student voting outcomes to assess presentation efficacy and identify areas for improvement. Our main research question is: How do voting outcomes during public presentations correlate with the perceived effectiveness and quality of video game projects in an academic context? Additionally, the study explores a secondary question: How do video game students critically assess their peers’ work during these sessions? This inquiry guides the examination of presentation strengths and weaknesses, offering insights essential for refining future project iterations. Methodologically, the study employs a structured approach encompassing data collection and analysis methods. Specific techniques, ensuring transparency and replicability of findings, are outlined. By shedding light on student engagement and peer criticism in game development courses, the findings contribute to a deeper understanding of the subject and suggest recommendations for enhancing presentation quality and project outcomes.

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Exploring Student Perceptions: Analyzing Votes on Video Game Final Presentations in a Video Game Course

  • André Carita,
  • João Alves de Sousa

摘要

This paper explores student perceptions of video game final presentations in a Video Game bachelor degree conducted from 2021/2022 to 2023/2024. Through an analysis of the public final presentation sessions Mostra VAM, the study evaluates student voting outcomes to assess presentation efficacy and identify areas for improvement. Our main research question is: How do voting outcomes during public presentations correlate with the perceived effectiveness and quality of video game projects in an academic context? Additionally, the study explores a secondary question: How do video game students critically assess their peers’ work during these sessions? This inquiry guides the examination of presentation strengths and weaknesses, offering insights essential for refining future project iterations. Methodologically, the study employs a structured approach encompassing data collection and analysis methods. Specific techniques, ensuring transparency and replicability of findings, are outlined. By shedding light on student engagement and peer criticism in game development courses, the findings contribute to a deeper understanding of the subject and suggest recommendations for enhancing presentation quality and project outcomes.