While the use of neural radiance fields (NeRFs) in different challenging settings has been explored, only very recently have any contributions focused on using NeRFs in foggy environments. We demonstrate that the traditional NeRF models are able to replicate scenes filled with fog and propose a method to remove the fog when synthesizing novel views. By calculating the global contrast of a scene, we can estimate a density threshold that removes all visible fog when applied. This makes it possible to use NeRF to render clear views of objects of interest in fog-filled environments. Additionally, to benchmark performance on such scenes, we introduce a new dataset that expands some of the original synthetic NeRF scenes by adding fog and natural environments. The code, dataset, and video results can be found on our project page: https://vegardskui.com/fognerf/ .

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Removing Adverse Volumetric Effects from Trained Neural Radiance Fields

  • Andreas Langeland Teigen,
  • Mauhing Yip,
  • Victor P. Hamran,
  • Vegard Skui,
  • Annette Stahl,
  • Rudolf Mester

摘要

While the use of neural radiance fields (NeRFs) in different challenging settings has been explored, only very recently have any contributions focused on using NeRFs in foggy environments. We demonstrate that the traditional NeRF models are able to replicate scenes filled with fog and propose a method to remove the fog when synthesizing novel views. By calculating the global contrast of a scene, we can estimate a density threshold that removes all visible fog when applied. This makes it possible to use NeRF to render clear views of objects of interest in fog-filled environments. Additionally, to benchmark performance on such scenes, we introduce a new dataset that expands some of the original synthetic NeRF scenes by adding fog and natural environments. The code, dataset, and video results can be found on our project page: https://vegardskui.com/fognerf/ .