Research on Embodied Interaction Design of Traditional Crafts Based on Experiential Learning – A Case Study of Lime Sculpture Craft
摘要
Digital technology, through virtual construction and digital display, has enriched the public’s experience of traditional craftsmanship, making it more engaging and immersive. However, current digital applications tend to focus on creating “experiences” while neglecting the deepening of “learning,” lacking exploration of the intrinsic knowledge of traditional craftsmanship. This study aims to start from the essence of embodiment in traditional craftsmanship, based on experiential learning theory, to explore the application of embodied interaction media for presenting traditional craft content, thereby enhancing the audience’s learning and understanding of traditional craft knowledge. The paper first analyzes the current state of research on digital display and embodied interaction of traditional crafts. Then, it introduces experiential learning theory to analyze the embodied cognition and experience model of traditional crafts, dividing it into three levels: situational perception, behavioral interaction, and meaning-making, and proposes corresponding design strategies. Finally, taking the traditional lime sculpture of Guangzhou as an example, the study conducts design practice and prototype experiments. The experimental results are positive both in terms of user experience and learning outcomes. Embodied interaction design for traditional crafts based on experiential learning can effectively promote learners’ understanding and comprehensive cognition of traditional crafts.