The game “Sky: Children of the Light” is a foremost example of how storytelling, world-building, game design, game interaction, and community building can create an engaging and emotional player experience. Its dreamlike realms, storytelling techniques, game design, non-orthodox interaction design, communication design, and community building, unique and original features (such as its cutscenes, 3d filming messages), and a lavish deep immersive tale, can make us learn new ways in Game Design, Storytelling, Player Agency and Game community interaction.

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Storytelling, Worlds and Game Design: Viewer Experience and Interaction in “Sky, Children of the Light”

  • Carlos M. Figueiredo,
  • Sofia M. Santos

摘要

The game “Sky: Children of the Light” is a foremost example of how storytelling, world-building, game design, game interaction, and community building can create an engaging and emotional player experience. Its dreamlike realms, storytelling techniques, game design, non-orthodox interaction design, communication design, and community building, unique and original features (such as its cutscenes, 3d filming messages), and a lavish deep immersive tale, can make us learn new ways in Game Design, Storytelling, Player Agency and Game community interaction.