This chapter intends to study context settings in which VR serious games may be used, as well as the effects on users that such a VR setup can have. Because this research is based on lab-based research, most subfactors are treated as controlled variables because of the limits of in-lab research and ethical approaches to user studies. As a result, the importance of social factors was emphasized in this work.

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Context IF

  • Tanja Kojić

摘要

This chapter intends to study context settings in which VR serious games may be used, as well as the effects on users that such a VR setup can have. Because this research is based on lab-based research, most subfactors are treated as controlled variables because of the limits of in-lab research and ethical approaches to user studies. As a result, the importance of social factors was emphasized in this work.