This chapter aims to investigate how serious games’ content for VR technology influences UX. Content is a subfactor of the System IFs, and in the current overview for VR services, it is not included as a separate category but as a subcategory. Although Content is still considered a component of System IF, in gaming, it is further subdivided into Narrative, User Representation, Environment Design, and Supported Interactions. Such elements may also influence the experience of serious games in VR, which is what this chapter wants to investigate.

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Content IF

  • Tanja Kojić

摘要

This chapter aims to investigate how serious games’ content for VR technology influences UX. Content is a subfactor of the System IFs, and in the current overview for VR services, it is not included as a separate category but as a subcategory. Although Content is still considered a component of System IF, in gaming, it is further subdivided into Narrative, User Representation, Environment Design, and Supported Interactions. Such elements may also influence the experience of serious games in VR, which is what this chapter wants to investigate.