Virtual reality (VR) has emerged as a transformative tool in several fields, and education is no exception. By creating immersive, interactive environments, VR enables learners to practice language skills in realistic and engaging contexts. This technology simulates real-world situations and provides learners with practical experience and cultural immersion, where students can navigate virtual scenarios, interact with virtual characters, and receive instant feedback. The user experience (UX) of a VR application for language learning among university students is the focus of this study. The study in a VR lab involved 56 students from modern languages, cultural management, and engineering programs with A2-B1 English proficiency levels. The findings underscore the importance of focusing on usability, sustained engagement, and long-term value in VR educational tools. This research provides insights for developing more effective VR-based educational applications.

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User Experience Insights from a Virtual Reality Application for Second Language Learners

  • Cristina Suarez-Pareja,
  • Alix E. Rojas

摘要

Virtual reality (VR) has emerged as a transformative tool in several fields, and education is no exception. By creating immersive, interactive environments, VR enables learners to practice language skills in realistic and engaging contexts. This technology simulates real-world situations and provides learners with practical experience and cultural immersion, where students can navigate virtual scenarios, interact with virtual characters, and receive instant feedback. The user experience (UX) of a VR application for language learning among university students is the focus of this study. The study in a VR lab involved 56 students from modern languages, cultural management, and engineering programs with A2-B1 English proficiency levels. The findings underscore the importance of focusing on usability, sustained engagement, and long-term value in VR educational tools. This research provides insights for developing more effective VR-based educational applications.