Neural Radiance Fields (NeRF) have achieved remarkable progress on dynamic scenes with deformable objects. Nonetheless, most previous works required multi-view inputs or long training time (several hours), making it hard to apply them for real-world scenarios. Recent works dedicated to addressing blurry artifacts may fail to predict stable and accurate deformation while keeping high-frequency details when rendering at various resolutions. To this end, we introduce a novel framework DMiT (Deformable Mipmapped Tri-Plane) that adopts the mipmaps to render dynamic scenes at various resolutions from novel views. With the help of hierarchical mipmapped tri-planes, we incorporate an MLP to effectively predict a mapping between the observation space and the canonical space, enabling not only high-fidelity dynamic scene rendering but also high-performance training and inference. Moreover, a training scheme for joint geometry and deformation refinement is designed for canonical regularization to reconstruct high-quality geometries. Extensive experiments on both synthetic and real dynamic scenes demonstrate the efficacy and efficiency of our method.

错误:搜索内容不能为空,请输入英文关键词
错误:关键词超出字数限制,请精简
高级检索

DMiT: Deformable Mipmapped Tri-Plane Representation for Dynamic Scenes

  • Jing-Wen Yang,
  • Jia-Mu Sun,
  • Yong-Liang Yang,
  • Jie Yang,
  • Ying Shan,
  • Yan-Pei Cao,
  • Lin Gao

摘要

Neural Radiance Fields (NeRF) have achieved remarkable progress on dynamic scenes with deformable objects. Nonetheless, most previous works required multi-view inputs or long training time (several hours), making it hard to apply them for real-world scenarios. Recent works dedicated to addressing blurry artifacts may fail to predict stable and accurate deformation while keeping high-frequency details when rendering at various resolutions. To this end, we introduce a novel framework DMiT (Deformable Mipmapped Tri-Plane) that adopts the mipmaps to render dynamic scenes at various resolutions from novel views. With the help of hierarchical mipmapped tri-planes, we incorporate an MLP to effectively predict a mapping between the observation space and the canonical space, enabling not only high-fidelity dynamic scene rendering but also high-performance training and inference. Moreover, a training scheme for joint geometry and deformation refinement is designed for canonical regularization to reconstruct high-quality geometries. Extensive experiments on both synthetic and real dynamic scenes demonstrate the efficacy and efficiency of our method.